private Texture loadTexture(final String fileName) {
final Texture texture = new Texture(Gdx.files.internal(fileName), false);
texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
texture.setWrap(TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
toDispose.add(texture);
return texture;
}
SpriteMapper.java 文件源码
java
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