PBRShader.java 文件源码

java
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项目:LibGDX-PBR 作者:
protected final int[] getAttributeLocations(Renderable renderable) {
    final IntIntMap attributes = new IntIntMap();
    final VertexAttributes attrs = renderable.meshPart.mesh.getVertexAttributes();
    final int c = attrs.size();
    for (int i = 0; i < c; i++) {
        final VertexAttribute attr = attrs.get(i);
        final int location = program.getAttributeLocation(attr.alias);
        if (location >= 0)
            attributes.put(attr.getKey(), location);
    }

    tempArray.clear();
    final int n = attrs.size();
    for (int i = 0; i < n; i++) {
        tempArray.add(attributes.get(attrs.get(i).getKey(), -1));
    }
    return tempArray.items;
}
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