@Override
public void create() {
Gdx.app.log(TAG, "created");
Tween.registerAccessor(ModelEntity.class, new ModelEntityAccessor());
Tween.registerAccessor(RTSCameraController.class, new CameraAccessor());
Tween.registerAccessor(RobotEntity.class, new RobotEntityAccessor());
ContextFactory.initGlobal(new ScriptContextFactory());
BotLogic.game = this;
BotLogic.inputManager = new InputManager();
BotLogic.audio = new AudioManager();
BotLogic.skin = new FlatSkin();
BotLogic.models = new ModelManager();
BotLogic.sprites = new SpritesManager();
BotLogic.entities = new EntityManager();
BotLogic.config = new ConfigManager();
BotLogic.screens = new ScreenManager(this);// always last!!!
BotLogic.config.load();
loading = false;
fpsLogger = new FPSLogger();
BotLogic.screens.goToMainMenu();
}
GameManager.java 文件源码
java
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项目:BotLogic
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