@Override
public void create () {
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true);
texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
ObjLoader objLoader = new ObjLoader();
mesh = objLoader.loadObj(Gdx.files.internal("data/cube.obj"));
mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture));
modelInstance = new ModelInstance(mesh);
modelBatch = new ModelBatch();
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(3, 3, 3);
cam.direction.set(-1, -1, -1);
batch = new SpriteBatch();
font = new BitmapFont();
}
FramebufferToTextureTest.java 文件源码
java
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项目:libgdxcn
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