FramebufferToTextureTest.java 文件源码

java
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项目:libgdxcn 作者:
@Override
public void create () {
    texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true);
    texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
    ObjLoader objLoader = new ObjLoader();
    mesh = objLoader.loadObj(Gdx.files.internal("data/cube.obj"));
    mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture));
    modelInstance = new ModelInstance(mesh);
    modelBatch = new ModelBatch();

    cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    cam.position.set(3, 3, 3);
    cam.direction.set(-1, -1, -1);
    batch = new SpriteBatch();
    font = new BitmapFont();
}
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