public Assets()
{
textureParameter = new TextureLoader.TextureParameter();
//textureParameter.genMipMaps = true;
textureParameter.magFilter = Texture.TextureFilter.Linear;
textureParameter.minFilter = Texture.TextureFilter.Linear;
resolver = new MaryoFileHandleResolver();
manager = new AssetManager(resolver);
particleEffectParameter = new ParticleEffectLoader.ParticleEffectParameter();
particleEffectParameter.imagesDir = resolver.resolve("data/animation/particles");
// set the loaders for the generator and the fonts themselves
manager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
manager.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
manager.setLoader(ParticleEffect.class, ".p", new ParticleEffectLoader(resolver));
manager.setLoader(Sound.class, ".mp3", new SoundLoader(new InternalFileHandleResolver()));
manager.setLoader(Music.class, ".mp3", new MusicLoader(new InternalFileHandleResolver()));
}
Assets.java 文件源码
java
阅读 27
收藏 0
点赞 0
评论 0
项目:SMC-Android
作者:
评论列表
文章目录