public void draw (float deltaTime) {
GLCommon gl = Gdx.gl;
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
renderer.render();
guiCam.update();
batcher.setProjectionMatrix(guiCam.combined);
batcher.enableBlending();
batcher.begin();
switch (state) {
case GAME_READY:
presentReady();
break;
case GAME_RUNNING:
presentRunning();
break;
case GAME_PAUSED:
presentPaused();
break;
case GAME_LEVEL_END:
presentLevelEnd();
break;
case GAME_OVER:
presentGameOver();
break;
}
batcher.end();
}
GameScreen.java 文件源码
java
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项目:Nextpeer-libgdx-Sample
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