public LightMap(RayHandler rayHandler, int fboWidth, int fboHeight) {
this.rayHandler = rayHandler;
if (fboWidth <= 0)
fboWidth = 1;
if (fboHeight <= 0)
fboHeight = 1;
frameBuffer = new FrameBuffer(Format.RGBA8888, fboWidth,
fboHeight, false);
pingPongBuffer = new FrameBuffer(Format.RGBA8888, fboWidth,
fboHeight, false);
lightMapMesh = createLightMapMesh();
shadowShader = ShadowShader.createShadowShader();
diffuseShader = DiffuseShader.createShadowShader();
withoutShadowShader = WithoutShadowShader.createShadowShader();
blurShader = Gaussian.createBlurShader(fboWidth, fboHeight);
}
LightMap.java 文件源码
java
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