@Override
public void update (float deltaTime) {
//Sets the drawn entities counter to 0 for logging purposes
drawnEntities = 0;
currentLayer = 0;
batch.setProjectionMatrix(cameraSystem.getParalaxCamera(currentLayer).combined);
batch.begin();
shapeRenderer.setProjectionMatrix(cameraSystem.getCamera().combined);
shapeRenderer.begin(ShapeType.Filled);
super.update(deltaTime);
batch.end();
shapeRenderer.end();
//Displays the amount of entities that are being drawn
// Gdx.app.debug(TAG, "drawn entities: " + drawnEntities);
}
EntityRenderSystem.java 文件源码
java
阅读 22
收藏 0
点赞 0
评论 0
项目:GDXJam
作者:
评论列表
文章目录