public void initialize() {
// Load SpriteSheet
spriteSheet = new Texture(Gdx.files.internal(filePath));
// Extract Sprites
TextureRegion[][] tmp = TextureRegion.split(spriteSheet, spriteSheet.getWidth() / frameCols, spriteSheet.getHeight() / frameRows);
// Place into 1D array
animationSprites = new TextureRegion[columnCutOff * rowCutOff];
int index = 0;
for (int i = 0; i < rowCutOff; i++) {
for (int j = 0; j < columnCutOff; j++) {
animationSprites[index++] = tmp[i][j];
}
}
// Load animation frames
animationTextureRegion = new Animation<TextureRegion>(frameLengthTime, animationSprites);
}
Animator.java 文件源码
java
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项目:StarshipFighters
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