public Planet(Sprite sprite, Pixmap pixmap, int direction) {
super(sprite);
this.pixmap = pixmap;
this.direction = direction;
rotationSpeed = 1/50f;
radius = sprite.getWidth()/2;
planetShader = new ShaderProgram(Gdx.files.internal("shaders/planet.vsh"), Gdx.files.internal("shaders/planet.fsh"));
if(!planetShader.isCompiled()) {
Gdx.app.error("Planet Shader Error", "\n" + planetShader.getLog());
}
}
Planet.java 文件源码
java
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项目:Planet-Generator
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