public PlayState(GameStateManager gsm) {
super(gsm);
score = 0;
chapa = new Chapa(50, 300);
camera.setToOrtho(false, FlappyChapa.WIDTH / 2, FlappyChapa.HEIGHT / 2);
Texture texture = new Texture("bg.png");
backGround = new org.academiadecodigo.bootcamp.sprites.Background(camera);
backGround.start();
ground = new Texture("ground.png");
/*table = new Table();
table.setPosition(camera.position.x,camera.position.y);
//table.setBounds(camera.position.x,camera.position.y,camera.viewportWidth,camera.viewportHeight/10);
table.setFillParent(true);*/
scoreLabel = new Label(String.format("%06d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
scoreLabel.setPosition(camera.position.x,0);
startTime = TimeUtils.nanoTime();
anto = new Anto(camera);
// groundPos1 = new Vector2(camera.position.x - camera.viewportWidth / 2, GROUND_Y_OFFSET);
// groundPos2 = new Vector2((camera.position.x - camera.viewportWidth / 2) + ground.getWidth(), GROUND_Y_OFFSET);
tubes = new Array<Tube>();
for (int i = 0; i < TUBE_COUNT; i++) {
tubes.add(new Tube(i * (TUBE_SPACING + Tube.TUBE_WIDTH)));
}
music = Gdx.audio.newMusic(Gdx.files.internal("bigSmoke_justAudio.mp3"));
music.setLooping(true);
music.setVolume(0.5f);
music.play();
}
PlayState.java 文件源码
java
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项目:FlappyChapa
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