private static ResourceLocation getBeamTexture(BeamData data){
switch(data.type){
case BEACON:return TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM;
case SPIRAL:return TEXTURE_SPIRAL_BEAM;
case RINGS: return TEXTURE_RING_BEAM;
case CUSTOM: if(data.customTexture!=null)return data.customTexture;
//$FALL-THROUGH$
default:return MISSING_TEXTURE;
}
}
RenderDustActive.java 文件源码
java
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项目:Runes-of-Wizardry
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