private void renderQuadsSmooth(IBlockAccess p_renderQuadsSmooth_1_, IBlockState p_renderQuadsSmooth_2_, BlockPos p_renderQuadsSmooth_3_, VertexBuffer p_renderQuadsSmooth_4_, List<BakedQuad> p_renderQuadsSmooth_5_, RenderEnv p_renderQuadsSmooth_6_)
{
float[] afloat = p_renderQuadsSmooth_6_.getQuadBounds();
BitSet bitset = p_renderQuadsSmooth_6_.getBoundsFlags();
BlockModelRenderer.AmbientOcclusionFace blockmodelrenderer$ambientocclusionface = p_renderQuadsSmooth_6_.getAoFace();
Vec3d vec3d = p_renderQuadsSmooth_2_.func_191059_e(p_renderQuadsSmooth_1_, p_renderQuadsSmooth_3_);
double d0 = (double)p_renderQuadsSmooth_3_.getX() + vec3d.xCoord;
double d1 = (double)p_renderQuadsSmooth_3_.getY() + vec3d.yCoord;
double d2 = (double)p_renderQuadsSmooth_3_.getZ() + vec3d.zCoord;
int i = 0;
for (int j = p_renderQuadsSmooth_5_.size(); i < j; ++i)
{
BakedQuad bakedquad = (BakedQuad)p_renderQuadsSmooth_5_.get(i);
this.fillQuadBounds(p_renderQuadsSmooth_2_, bakedquad.getVertexData(), bakedquad.getFace(), afloat, bitset);
blockmodelrenderer$ambientocclusionface.updateVertexBrightness(p_renderQuadsSmooth_1_, p_renderQuadsSmooth_2_, p_renderQuadsSmooth_3_, bakedquad.getFace(), afloat, bitset);
if (p_renderQuadsSmooth_4_.isMultiTexture())
{
p_renderQuadsSmooth_4_.addVertexData(bakedquad.getVertexDataSingle());
p_renderQuadsSmooth_4_.putSprite(bakedquad.getSprite());
}
else
{
p_renderQuadsSmooth_4_.addVertexData(bakedquad.getVertexData());
}
p_renderQuadsSmooth_4_.putBrightness4(blockmodelrenderer$ambientocclusionface.vertexBrightness[0], blockmodelrenderer$ambientocclusionface.vertexBrightness[1], blockmodelrenderer$ambientocclusionface.vertexBrightness[2], blockmodelrenderer$ambientocclusionface.vertexBrightness[3]);
if (bakedquad.shouldApplyDiffuseLighting())
{
float f = FaceBakery.getFaceBrightness(bakedquad.getFace());
float[] afloat1 = blockmodelrenderer$ambientocclusionface.vertexColorMultiplier;
afloat1[0] *= f;
afloat1 = blockmodelrenderer$ambientocclusionface.vertexColorMultiplier;
afloat1[1] *= f;
afloat1 = blockmodelrenderer$ambientocclusionface.vertexColorMultiplier;
afloat1[2] *= f;
afloat1 = blockmodelrenderer$ambientocclusionface.vertexColorMultiplier;
afloat1[3] *= f;
}
int l = CustomColors.getColorMultiplier(bakedquad, p_renderQuadsSmooth_2_, p_renderQuadsSmooth_1_, p_renderQuadsSmooth_3_, p_renderQuadsSmooth_6_);
if (!bakedquad.hasTintIndex() && l == -1)
{
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[0], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[0], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[0], 4);
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[1], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[1], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[1], 3);
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[2], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[2], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[2], 2);
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[3], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[3], blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[3], 1);
}
else
{
int k = l;
if (l == -1)
{
k = this.blockColors.colorMultiplier(p_renderQuadsSmooth_2_, p_renderQuadsSmooth_1_, p_renderQuadsSmooth_3_, bakedquad.getTintIndex());
}
if (EntityRenderer.anaglyphEnable)
{
k = TextureUtil.anaglyphColor(k);
}
float f1 = (float)(k >> 16 & 255) / 255.0F;
float f2 = (float)(k >> 8 & 255) / 255.0F;
float f3 = (float)(k & 255) / 255.0F;
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[0] * f1, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[0] * f2, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[0] * f3, 4);
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[1] * f1, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[1] * f2, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[1] * f3, 3);
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[2] * f1, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[2] * f2, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[2] * f3, 2);
p_renderQuadsSmooth_4_.putColorMultiplier(blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[3] * f1, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[3] * f2, blockmodelrenderer$ambientocclusionface.vertexColorMultiplier[3] * f3, 1);
}
p_renderQuadsSmooth_4_.putPosition(d0, d1, d2);
}
}
BlockModelRenderer.java 文件源码
java
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