private void renderIronCap(final FakeState state, final int dir, final List<BakedQuad> list) {
ModelRotation modelRot = ModelRotation.X0_Y0;
switch (dir) {
case 0: {
modelRot = ModelRotation.X270_Y0;
break;
}
case 1: {
modelRot = ModelRotation.X90_Y0;
break;
}
case 2: {
modelRot = ModelRotation.X180_Y0;
break;
}
case 3: {
modelRot = ModelRotation.X0_Y0;
break;
}
case 4: {
modelRot = ModelRotation.X0_Y90;
break;
}
case 5: {
modelRot = ModelRotation.X0_Y270;
break;
}
}
//modelRot = ModelRotation.X0_Y0;
final BlockFaceUV uv = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 0);
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", uv);
final BlockFaceUV uv270 = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 270);
final BlockPartFace face270 = new BlockPartFace((EnumFacing)null, 0, "", uv270);
final BlockFaceUV uv90 = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 90);
final BlockPartFace face90 = new BlockPartFace((EnumFacing)null, 0, "", uv90);
final BlockFaceUV uv180 = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 180);
final BlockPartFace face180 = new BlockPartFace((EnumFacing)null, 0, "", uv180);
TextureAtlasSprite iron = RenderUtil.getSprite("crystalmod:blocks/pipe/iron_cap");
TextureAtlasSprite spriteLapis = RenderUtil.getSprite("crystalmod:blocks/pipe/io_out");
TextureAtlasSprite spriteRedstone = RenderUtil.getSprite("crystalmod:blocks/pipe/io_in");
TextureAtlasSprite spriteQuartz = RenderUtil.getSprite("crystalmod:blocks/pipe/io_inout");
boolean scale = false;
if(state !=null && state.pipe !=null && state.pipe.getPipeType() !=null){
if(!state.pipe.getPipeType().useIOTextures()){
spriteRedstone = iron;
spriteLapis = iron;
spriteQuartz = iron;
scale = true;
}
}
ConnectionMode mode = (state !=null && state.pipe !=null) ? state.pipe.getConnectionMode(EnumFacing.getFront(dir)) : ConnectionMode.DISABLED;
TextureAtlasSprite modeSprite = mode == ConnectionMode.IN_OUT ? spriteQuartz : mode == ConnectionMode.OUTPUT ? spriteRedstone : mode == ConnectionMode.INPUT ? spriteLapis : iron;
if(mode != ConnectionMode.DISABLED){
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 13.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face180, modeSprite, EnumFacing.UP, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(13.0f, 3.0f, 15.0f), face, modeSprite, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(3.0f, 13.0f, 15.0f), face90, modeSprite, EnumFacing.WEST, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(13.0f, 3.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face270, modeSprite, EnumFacing.EAST, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 14.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(14.0f, 2.0f, 16.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(2.0f, 14.0f, 16.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(14.0f, 2.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
}
}
ModelPipeBaked.java 文件源码
java
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项目:CrystalMod
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