@SideOnly(Side.CLIENT)
@Override
public void addQuads(FaceBakery faceBakery, List<BakedQuad> list, EnumFacing dir){
ModelRotation modelRot = ModelRotation.X0_Y0;
switch (dir.ordinal()) {
case 0: {
modelRot = ModelRotation.X270_Y0;
break;
}
case 1: {
modelRot = ModelRotation.X90_Y0;
break;
}
case 2: {
modelRot = ModelRotation.X180_Y0;
break;
}
case 3: {
modelRot = ModelRotation.X0_Y0;
break;
}
case 4: {
modelRot = ModelRotation.X0_Y90;
break;
}
case 5: {
modelRot = ModelRotation.X0_Y270;
break;
}
}
final BlockFaceUV uv = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 0);
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", uv);
final TextureAtlasSprite iron = ModelPipeBaked.getIronSprite();
TextureAtlasSprite spriteLapis = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite("minecraft:blocks/redstone_block");
if(spriteLapis == null){
spriteLapis = RenderUtil.getMissingSprite();
}
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 12.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 4.0f, 13.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(4.0f, 12.0f, 13.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(12.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 13.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 3.0f, 14.5f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(3.0f, 13.0f, 14.5f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(13.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 14.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 2.0f, 16.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(2.0f, 14.0f, 16.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(14.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
}
AttachmentEStorageSensor.java 文件源码
java
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