public static void renderItemIntoGUI(FontRenderer fontRenderer, RenderEngine renderEngine, ItemStack itemStack, int x, int y, float opacity, float scale) {
Icon icon = itemStack.getIconIndex();
GL11.glDisable(GL11.GL_LIGHTING);
renderEngine.bindTexture(Textures.VANILLA_ITEM_TEXTURE_SHEET);
int overlayColour = itemStack.getItem().getColorFromItemStack(itemStack, 0);
float red = (overlayColour >> 16 & 255) / 255.0F;
float green = (overlayColour >> 8 & 255) / 255.0F;
float blue = (overlayColour & 255) / 255.0F;
GL11.glColor4f(red, green, blue, opacity);
drawTexturedQuad(x, y, icon, 16 * scale, 16 * scale, -90);
GL11.glEnable(GL11.GL_LIGHTING);
}
RenderUtils.java 文件源码
java
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项目:WeaponsMod
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