private void renderAssault(float x, float y, float z, float angle, float rotX, float rotY, float rotZ) {
Minecraft mc = Minecraft.getMinecraft();
RenderEngine render = mc.renderEngine;
render.bindTexture("/mods/BL2/textures/Guns/AssaultRifleModel.png");
GL11.glPushMatrix(); // start
GL11.glTranslatef(x, y, z); // size
GL11.glRotatef(angle, rotX, rotY, rotZ);
assaultRifleModel.render(0.1F);
GL11.glPopMatrix(); // end
}
RenderGunInHand.java 文件源码
java
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项目:BL2
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