protected void drawInventory( float delta, int mX, int mY ){
RenderEngine engine = mc.renderEngine;
Tessellator buff = Tessellator.instance;
//Bind the texture
engine.bindTexture("/slp-gui/term.png");
//Standard item model
RenderHelper.disableStandardItemLighting();
//Draw the leaflet
buff.setTranslation(guiLeft +8, guiTop +114, 0);
buff.startDrawingQuads();
buff.addVertexWithUV(0, 0, 0, 1, 0);
buff.addVertexWithUV(0, 90, 0, 422f/512f, 0);
buff.addVertexWithUV(256, 90, 0, 422f/512f, 1);
buff.addVertexWithUV(256, 0, 0, 1, 1);
buff.draw();
buff.setTranslation(0, 0, 0);
//Draw slots
super.drawScreen(mX, mY, delta);
}
GuiTerminal.java 文件源码
java
阅读 15
收藏 0
点赞 0
评论 0
项目:someluigis-peripherals
作者:
评论列表
文章目录