GlintEffectRenderer.java 文件源码

java
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项目:DankNull 作者:
public static void apply(IBakedModel model, int damage) {
    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();
    GlStateManager.depthMask(false);
    GlStateManager.depthFunc(514);
    GlStateManager.disableLighting();
    GlStateManager.blendFunc(SourceFactor.SRC_COLOR, DestFactor.ONE);
    Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft", "textures/misc/enchanted_item_glint.png"));
    GlStateManager.matrixMode(5890);
    GlStateManager.pushMatrix();
    GlStateManager.scale(8.0F, 8.0F, 8.0F);
    float f = Minecraft.getSystemTime() % 3000L / 3000.0F / 8.0F;
    GlStateManager.translate(f, 0.0F, 0.0F);
    GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
    switch (damage) {
    case 0:
        RenderModel.render(model, -10092544);
        break;
    case 1:
        RenderModel.render(model, -16777114);
        break;
    case 2:
        RenderModel.render(model, -10066330);
        break;
    case 3:
        RenderModel.render(model, -10066432);
        break;
    case 4:
        RenderModel.render(model, -12097946);
        break;
    case 5:
        RenderModel.render(model, -16751104);
        break;
    case 6:
        RenderModel.render(model, 0xFFFF0000);
        break;
    case 7:
        RenderModel.render(model, 0xFF0000FF);
        break;
    case -1:
    default:
        RenderModel.render(model, -8372020);
    }
    GlStateManager.popMatrix();
    GlStateManager.matrixMode(5888);
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.enableLighting();
    GlStateManager.depthFunc(515);
    GlStateManager.depthMask(true);
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
}
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