@Override
public void doRender(EntityHorse entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);
GlStateManager.color(1F, 1F, 1F, 0.5F);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
GlStateManager.popMatrix();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
}
RenderGhostHorse.java 文件源码
java
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项目:Melodium
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