public static void apply2(IBakedModel model, int color) {
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
GlStateManager.depthMask(false);
GlStateManager.depthFunc(514);
GlStateManager.disableLighting();
GlStateManager.blendFunc(SourceFactor.SRC_COLOR, DestFactor.ONE);
Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft", "textures/misc/enchanted_item_glint.png"));
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f = Minecraft.getSystemTime() % 3000L / 3000.0F / 8.0F;
GlStateManager.translate(f, 0.0F, 0.0F);
GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
RenderModel.render(model, color);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.enableLighting();
GlStateManager.depthFunc(515);
GlStateManager.depthMask(true);
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
}
GlintEffectRenderer.java 文件源码
java
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