public ForgeVariant(ResourceLocation model, IModelState state, boolean uvLock, boolean smooth, boolean gui3d, int weight, ImmutableMap<String, String> textures, ImmutableMap<String, SubModel> parts, ImmutableMap<String, String> customData)
{
super(model == null ? new ResourceLocation("builtin/missing") : model, state instanceof ModelRotation ? (ModelRotation)state : ModelRotation.X0_Y0, uvLock, weight);
this.textures = textures;
this.parts = parts;
this.customData = customData;
this.state = state;
this.smooth = smooth;
this.gui3d = gui3d;
}
BlockStateLoader.java 文件源码
java
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项目:CustomWorldGen
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