@Override
public void doRender(Entity entity, double x, double y, double z, float yaw, float pitch) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
this.bindEntityTexture(entity);
this.modelExcavator.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GlStateManager.translate(-1.00f, -1.75F, -.85F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glScalef(.5f, .5f, .5f);
EntityExcavator eL = ((EntityExcavator) entity);
boolean even = true;
int count = 0;
for (int i = 0; i < eL.SIZE; i++) {
ItemStack is = eL.inventory.getStackInSlot(i);
if (!is.isEmpty()) {
// EntityItem customitem = new EntityItem(eDT.worldObj);
// customitem.hoverStart = 0f;
// customitem.setEntityItemStack(is);
IBakedModel ibakedmodel = itemRenderer.getItemModelMesher().getItemModel(is);
if (count > 4) {
count = 0;
GlStateManager.translate(-3.0f, 0.0F, 0F);
GlStateManager.translate(0, 0.5F, .5F);
}
GlStateManager.translate(.5F, 0.0F, 0F);
count += 1;
GL11.glRotatef(45, 1, 1, 0);
GlStateManager.enableRescaleNormal();
if (ibakedmodel.isBuiltInRenderer()) {
TileEntityItemStackRenderer.instance.renderByItem(is);
} else {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM);
this.renderManager.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
EnumFacing[] aenumfacing = EnumFacing.values();
int j = aenumfacing.length;
for (int k = 0; k < j; ++k) {
EnumFacing enumfacing = aenumfacing[k];
this.RenderHelper_a(worldrenderer, ibakedmodel.getQuads(null, enumfacing, 0), -1, is);
}
this.RenderHelper_a(worldrenderer, ibakedmodel.getQuads(null, null, 0), -1, is);
tessellator.draw();
}
GL11.glRotatef(-45, 1, 1, 0);
even = !even;
}
}
GL11.glPopMatrix();
}
RenderExcavator.java 文件源码
java
阅读 23
收藏 0
点赞 0
评论 0
项目:TechStack-s-HeavyMachineryMod
作者:
评论列表
文章目录