private void postRenderBlocks(BlockRenderLayer layer, float x, float y, float z, net.minecraft.client.renderer.VertexBuffer worldRendererIn, CompiledChunk compiledChunkIn)
{
if (layer == BlockRenderLayer.TRANSLUCENT && !compiledChunkIn.isLayerEmpty(layer))
{
worldRendererIn.sortVertexData(x, y, z);
compiledChunkIn.setState(worldRendererIn.getVertexState());
}
worldRendererIn.finishDrawing();
}
RenderChunk.java 文件源码
java
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项目:Backmemed
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