@SideOnly(Side.CLIENT)
public static Frustum getCamera (Entity renderEntity, float partialTicks) {
final double cameraX = renderEntity.prevPosX + (renderEntity.posX - renderEntity.prevPosX) * partialTicks;
final double cameraY = renderEntity.prevPosY + (renderEntity.posY - renderEntity.prevPosY) * partialTicks;
final double cameraZ = renderEntity.prevPosZ + (renderEntity.posZ - renderEntity.prevPosZ) * partialTicks;
final Frustum camera = new Frustum();
camera.setPosition(cameraX, cameraY, cameraZ);
return camera;
}
RenderUtils.java 文件源码
java
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项目:WorldProtect
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