@Override
public void renderInventoryBlock(Block block, int metadata, int modelID,
RenderBlocks renderer) {
TETravelingChest te = new TETravelingChest();
GL11.glRotatef(90.0f, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
TileEntityRenderer.instance.renderTileEntityAt(te, 0.0D, 0.0D, 0.0D,
0.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
TETravelingChestRenderer.java 文件源码
java
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项目:TravelingChest
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