public EntityTextureFX(World world, double x, double y, double z, double vx, double vy, double vz,AbstractTexture tex,float particleScaleU,float particleScaleV) {
super(world);
setPosition(x,y,z);
setSize(0.2f,0.2f);
prevPosX = posX;
prevPosY = posY;
prevPosZ = posZ;
motionX = vx;
motionY = vy;
motionZ = vz;
texture=tex;
particleAge=0;
particleMaxAge=2+rand.nextInt(12);
scaleU=particleScaleU;
scaleV=particleScaleV;
pu=rand.nextFloat()*(1.0f-scaleU);
pv=rand.nextFloat()*(1.0f-scaleV);
}
EntityTextureFX.java 文件源码
java
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项目:Statues
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