/**
* @param model May be either an IModelBiped or a ModelBiped; any animations need to be handled in the model class directly
* @param scale Scale of the full size model; child versions will render at half this scale
* @param texturePath Be sure to prefix with the Mod ID if needed, otherwise it will use the Minecraft texture path
*/
public RenderGenericLiving(RenderManager renderManager, ModelBase model, float shadowSize, float scale, String texturePath) {
super(renderManager, model, shadowSize);
this.texture = new ResourceLocation(texturePath);
this.scale = scale;
if (model instanceof IModelBiped) {
this.addLayer(new LayerCustomHead(((IModelBiped) model).getHeadModel()));
this.addLayer(new LayerGenericHeldItem(this));
} else if (model instanceof ModelBiped) {
this.addLayer(new LayerCustomHead(((ModelBiped) model).bipedHead));
this.addLayer(new LayerHeldItem(this));
}
}
RenderGenericLiving.java 文件源码
java
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项目:ZeldaSwordSkills
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