private void loadAllVisibleChunks(Entity p_loadAllVisibleChunks_1_, double p_loadAllVisibleChunks_2_, ICamera p_loadAllVisibleChunks_4_, boolean p_loadAllVisibleChunks_5_)
{
RenderGlobal renderglobal = Config.getRenderGlobal();
int i = renderglobal.getCountLoadedChunks();
long j = System.currentTimeMillis();
Config.dbg("Loading visible chunks");
long k = System.currentTimeMillis() + 5000L;
int l = 0;
boolean flag = false;
while (true)
{
flag = false;
for (int i1 = 0; i1 < 100; ++i1)
{
renderglobal.displayListEntitiesDirty = true;
renderglobal.setupTerrain(p_loadAllVisibleChunks_1_, p_loadAllVisibleChunks_2_, p_loadAllVisibleChunks_4_, this.frameCount++, p_loadAllVisibleChunks_5_);
if (!renderglobal.hasNoChunkUpdates())
{
flag = true;
}
l = l + renderglobal.getCountChunksToUpdate();
renderglobal.updateChunks(System.nanoTime() + 1000000000L);
l = l - renderglobal.getCountChunksToUpdate();
}
if (renderglobal.getCountLoadedChunks() != i)
{
flag = true;
i = renderglobal.getCountLoadedChunks();
}
if (System.currentTimeMillis() > k)
{
Config.log("Chunks loaded: " + l);
k = System.currentTimeMillis() + 5000L;
}
if (!flag)
{
break;
}
}
Config.log("Chunks loaded: " + l);
Config.log("Finished loading visible chunks");
RenderChunk.renderChunksUpdated = 0;
}
EntityRenderer.java 文件源码
java
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