public void clipRenderersByFrustum(ICamera p_72729_1_, float p_72729_2_)
{
for (int i = 0; i < this.worldRenderers.length; ++i)
{
if (!this.worldRenderers[i].skipAllRenderPasses() && (!this.worldRenderers[i].isInFrustum || (i + this.frustumCheckOffset & 15) == 0))
{
this.worldRenderers[i].updateInFrustum(p_72729_1_);
}
}
++this.frustumCheckOffset;
}
RenderGlobal.java 文件源码
java
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项目:Cauldron
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