RenderGlobal.java 文件源码

java
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项目:Resilience-Client-Source 作者:
/**
 * Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the
 * frustum for frustum clipping Args: frustum, partialTickTime
 */
public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
{
    for (int var3 = 0; var3 < this.countSortedWorldRenderers; ++var3)
    {
        WorldRenderer wr = this.sortedWorldRenderers[var3];

        if (!wr.skipAllRenderPasses())
        {
            wr.updateInFrustum(par1ICamera);
        }
    }
}
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