/**
* Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the
* frustum for frustum clipping Args: frustum, partialTickTime
*/
public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
{
for (int var3 = 0; var3 < this.countSortedWorldRenderers; ++var3)
{
WorldRenderer wr = this.sortedWorldRenderers[var3];
if (!wr.skipAllRenderPasses())
{
wr.updateInFrustum(par1ICamera);
}
}
}
RenderGlobal.java 文件源码
java
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项目:Resilience-Client-Source
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