ICamera getFrustum(float partial) {
// Unfortunately we have to make our own Frustum.
final Minecraft mc = Minecraft.getMinecraft();
final Entity eye = mc.getRenderViewEntity();
double eyeX = eye.lastTickPosX + (eye.posX - eye.lastTickPosX) * (double)partial;
double eyeY = eye.lastTickPosY + (eye.posY - eye.lastTickPosY) * (double)partial;
double eyeZ = eye.lastTickPosZ + (eye.posZ - eye.lastTickPosZ) * (double)partial;
Frustum frustum = new Frustum(); // Notch can't spell
frustum.setPosition(eyeX, eyeY, eyeZ);
return frustum;
}
ChainRender.java 文件源码
java
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项目:Factorization
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