ChainRender.java 文件源码

java
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项目:Factorization 作者:
@SubscribeEvent
public void drawChains(RenderWorldLastEvent event) {
    if (chains.isEmpty()) return;
    final float partial = event.partialTicks;
    final ICamera camera = getFrustum(partial);

    final Minecraft mc = Minecraft.getMinecraft();
    final EntityRenderer er = mc.entityRenderer;
    final TextureManager textureManager = mc.getTextureManager();
    setup = false;
    world = mc.theWorld;

    for (WeakReference<ChainLink> ref : chains) {
        ChainLink chain = ref.get();
        if (chain == null) {
            needsRebag = true;
            continue;
        }
        chain.visitChain(camera, partial, this);
    }
    if (!setup) {
        cleanup();
        return;
    }

    GL11.glPushAttrib(GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT );
    textureManager.bindTexture(new ResourceLocation("factorization", "textures/chain.png"));
    er.enableLightmap();
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_CULL_FACE);

    tessI.draw();
    er.disableLightmap();
    GL11.glPopAttrib();
    textureManager.bindTexture(Core.blockAtlas);
    cleanup();
}
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