@SubscribeEvent
public void drawChains(RenderWorldLastEvent event) {
if (chains.isEmpty()) return;
final float partial = event.partialTicks;
final ICamera camera = getFrustum(partial);
final Minecraft mc = Minecraft.getMinecraft();
final EntityRenderer er = mc.entityRenderer;
final TextureManager textureManager = mc.getTextureManager();
setup = false;
world = mc.theWorld;
for (WeakReference<ChainLink> ref : chains) {
ChainLink chain = ref.get();
if (chain == null) {
needsRebag = true;
continue;
}
chain.visitChain(camera, partial, this);
}
if (!setup) {
cleanup();
return;
}
GL11.glPushAttrib(GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT );
textureManager.bindTexture(new ResourceLocation("factorization", "textures/chain.png"));
er.enableLightmap();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
tessI.draw();
er.disableLightmap();
GL11.glPopAttrib();
textureManager.bindTexture(Core.blockAtlas);
cleanup();
}
ChainRender.java 文件源码
java
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项目:Factorization
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