LayerArmorBase.java 文件源码

java
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项目:Backmemed 作者:
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
    if (!Config.isShaders() || !Shaders.isShadowPass)
    {
        float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
        p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);

        if (Config.isShaders())
        {
            ShadersRender.renderEnchantedGlintBegin();
        }

        Minecraft.getMinecraft().entityRenderer.func_191514_d(true);
        GlStateManager.enableBlend();
        GlStateManager.depthFunc(514);
        GlStateManager.depthMask(false);
        float f1 = 0.5F;
        GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);

        for (int i = 0; i < 2; ++i)
        {
            GlStateManager.disableLighting();
            GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
            float f2 = 0.76F;
            GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
            GlStateManager.matrixMode(5890);
            GlStateManager.loadIdentity();
            float f3 = 0.33333334F;
            GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
            GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
            GlStateManager.matrixMode(5888);
            model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
            GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
        }

        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        GlStateManager.matrixMode(5888);
        GlStateManager.enableLighting();
        GlStateManager.depthMask(true);
        GlStateManager.depthFunc(515);
        GlStateManager.disableBlend();
        Minecraft.getMinecraft().entityRenderer.func_191514_d(false);

        if (Config.isShaders())
        {
            ShadersRender.renderEnchantedGlintEnd();
        }
    }
}
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