LayerArmorBase.java 文件源码

java
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项目:ExpandedRailsMod 作者:
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
    float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
    p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);
    GlStateManager.enableBlend();
    GlStateManager.depthFunc(514);
    GlStateManager.depthMask(false);
    float f1 = 0.5F;
    GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);

    for (int i = 0; i < 2; ++i)
    {
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
        float f2 = 0.76F;
        GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f3 = 0.33333334F;
        GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
        GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
        GlStateManager.matrixMode(5888);
        model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
    }

    GlStateManager.matrixMode(5890);
    GlStateManager.loadIdentity();
    GlStateManager.matrixMode(5888);
    GlStateManager.enableLighting();
    GlStateManager.depthMask(true);
    GlStateManager.depthFunc(515);
    GlStateManager.disableBlend();
}
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