public static void init()
{
butcherBench = new BlockButchersBench();
registerBlock(butcherBench);
GameRegistry.registerTileEntity(TileEntityButchersBench.class, "tileEntityButchersBench");
gallows = new BlockGallows();
registerBlockWithCustomItemBlock(gallows, ItemGallows.class);
GameRegistry.registerTileEntity(TileEntityGallows.class, "tileEntityGallows");
quebrachoSapling = new BlockSaplingQuebracho();
registerBlockWithStateBuilder(quebrachoSapling,
new StateMap.Builder().addPropertiesToIgnore(BlockSaplingQuebracho.TYPE, BlockSaplingQuebracho.STAGE));
quebrachoLog = new BlockLogQuebracho();
registerBlockWithStateBuilder(quebrachoLog, new StateMap.Builder().addPropertiesToIgnore(BlockLogQuebracho.VARIANT));
quebrachoLeaves = new BlockLeavesQuebracho();
registerBlock(quebrachoLeaves);
}
TanneryBlocks.java 文件源码
java
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项目:Tannery
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