RenderUtils.java 文件源码

java
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项目:Bookshelf 作者:
/**
 * Attempts to download a resource from the web and load it into the game. If the resource
 * can not be downloaded successfully. Wraps
 * {@link #downloadResource(String, ResourceLocation, ResourceLocation, IImageBuffer)} but
 * returns the output ResourceLocation.
 *
 * @param url The URL to download the resource from. This should be the raw/source url.
 * @param outputResource The ResourceLocation to use for the newly downloaded resource.
 * @param defaultResource The default texture to use, on the chance that it fails to
 *        download a texture. This must be a valid texture, or else you will get a missing
 *        texture.
 * @param buffer A special buffer to use when downloading the image. It is okay to pass
 *        null for this if you don't want anything fancy.
 * @return The output resource location.
 */
public static ResourceLocation downloadResourceLocation (String url, ResourceLocation outputResource, ResourceLocation defaultResource, IImageBuffer buffer) {

    downloadResource(url, outputResource, defaultResource, buffer);
    return outputResource;
}
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