RenderItemISBRH.java 文件源码

java
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项目:ISBRH 作者:
@Override
public void renderItemIntoGUI(ItemStack stack, int x, int y)
{
    IBakedModel ibakedmodel = this.getItemModelMesher().getItemModel(stack);
    GlStateManager.pushMatrix();
    this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
    this.textureManager.getTexture(TextureMap.locationBlocksTexture)
            .setBlurMipmap(false, false);
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(770, 771);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    setupGuiTransform(x, y, ibakedmodel.isGui3d());
    applyTransform(ibakedmodel.getItemCameraTransforms().gui);
    renderItem(stack, ibakedmodel, ItemCameraTransforms.TransformType.GUI);
    GlStateManager.disableAlpha();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableLighting();
    GlStateManager.popMatrix();
    this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
    this.textureManager.getTexture(TextureMap.locationBlocksTexture)
            .restoreLastBlurMipmap();
}
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