private void renderDebugBoundingBox(Entity p_85094_1_, double p_85094_2_, double p_85094_4_, double p_85094_6_, float p_85094_8_, float p_85094_9_)
{
GL11.glDepthMask(false);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
float f2 = p_85094_1_.width / 2.0F;
AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox(p_85094_2_ - (double)f2, p_85094_4_, p_85094_6_ - (double)f2, p_85094_2_ + (double)f2, p_85094_4_ + (double)p_85094_1_.height, p_85094_6_ + (double)f2);
RenderGlobal.drawOutlinedBoundingBox(axisalignedbb, 16777215);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
}
RenderManager.java 文件源码
java
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项目:Cauldron
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