@Override
public void doRender(FlatRayTarget entity, double x, double y, double z, float entityYaw, float partialTicks) {
if (entity.box == null) return;
final Minecraft mc = Minecraft.getMinecraft();
if (mc.objectMouseOver.entityHit != entity) return;
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
AxisAlignedBB offBox = entity.box.offset(-entity.posX, -entity.posY, -entity.posZ);
RenderGlobal.drawSelectionBoundingBox(offBox);
GlStateManager.disableTexture2D();
int c = 0xB0;
GL11.glLineWidth(4);
RenderGlobal.drawOutlinedBoundingBox(offBox, c, c, c, 0xFF);
GlStateManager.enableTexture2D();
GL11.glPopMatrix();
}
FlatRayTargetRender.java 文件源码
java
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项目:Factorization
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