public void draw(int x, int y, int z) {
// We don't want to bind textures unless necessary
TextureManager manager = Minecraft.getMinecraft().getTextureManager();
ITextureObject textureObject = manager.getTexture(texture);
int bound = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
if (textureObject == null || bound != textureObject.getGlTextureId()) {
manager.bindTexture(texture);
}
// ...and then we draw
SubTexture.drawTexturedModalRect(x, y, z, this.u, this.v, this.w, this.h);
}
SubTexture.java 文件源码
java
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项目:LoreExpansion_old
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