private void loadTexture(GameProfile profile, final Type type, final SkinAvailableCallback callback) {
if (profile.getId() != null) {
Map<Type, MinecraftProfileTexture> data = getProfileData(profile);
final MinecraftProfileTexture texture = data.get(type);
String skinDir = type.toString().toLowerCase() + "s/";
final ResourceLocation skin = new ResourceLocation("hdskins", skinDir + texture.getHash());
File file2 = new File(LiteLoader.getAssetsDirectory(), "hd/" + skinDir + texture.getHash().substring(0, 2) + "/" + texture.getHash());
final IImageBuffer imagebufferdownload = type == Type.SKIN ? new ImageBufferDownloadHD() : null;
ITextureObject texObject = new ThreadDownloadImageETag(file2, texture.getUrl(),
DefaultPlayerSkin.getDefaultSkinLegacy(),
new IImageBuffer() {
@Nonnull
@Override
public BufferedImage parseUserSkin(@Nonnull BufferedImage image) {
BufferedImage image1 = image;
if (imagebufferdownload != null) {
image1 = imagebufferdownload.parseUserSkin(image);
}
return image1 == null ? image : image1;
}
@Override
public void skinAvailable() {
if (imagebufferdownload != null) {
imagebufferdownload.skinAvailable();
}
callback.skinAvailable(type, skin, texture);
}
});
// schedule texture loading on the main thread.
TextureLoader.loadTexture(skin, texObject);
}
}
HDSkinManager.java 文件源码
java
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