private static void bindCustomTextures(CustomTexture[] cts)
{
if (cts != null)
{
for (int i = 0; i < cts.length; ++i)
{
CustomTexture customtexture = cts[i];
GlStateManager.setActiveTexture(33984 + customtexture.getTextureUnit());
ITextureObject itextureobject = customtexture.getTexture();
GlStateManager.bindTexture(itextureobject.getGlTextureId());
}
}
}
Shaders.java 文件源码
java
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