public static void bindTexture(ITextureObject tex)
{
int i = tex.getGlTextureId();
if (tex instanceof TextureMap)
{
Shaders.atlasSizeX = ((TextureMap)tex).atlasWidth;
Shaders.atlasSizeY = ((TextureMap)tex).atlasHeight;
bindTextures(tex.getMultiTexID());
}
else
{
Shaders.atlasSizeX = 0;
Shaders.atlasSizeY = 0;
bindTextures(tex.getMultiTexID());
}
}
ShadersTex.java 文件源码
java
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