@Override
public void registerModels()
{
//Describes how some blocks should look in the inventory
ItemModelMesher m = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
m.register(FloocraftBase.itemFlooSign, 0, new ModelResourceLocation(DataReference.MODID + ":itemfloosign", "inventory"));
m.register(Item.getItemFromBlock(FloocraftBase.blockFlooTorch), 0, new ModelResourceLocation(DataReference.MODID + ":flootorch", "inventory"));
m.register(Item.getItemFromBlock(FloocraftBase.floowerPot), 0, new ModelResourceLocation(DataReference.MODID + ":floowerpot", "inventory"));
m.register(FloocraftBase.floopowder1t, 0, new ModelResourceLocation(DataReference.MODID + ":floopowder_one", "inventory"));
m.register(FloocraftBase.floopowder2t, 0, new ModelResourceLocation(DataReference.MODID + ":floopowder_two", "inventory"));
m.register(FloocraftBase.floopowder4t, 0, new ModelResourceLocation(DataReference.MODID + ":floopowder_four", "inventory"));
m.register(FloocraftBase.floopowder8t, 0, new ModelResourceLocation(DataReference.MODID + ":floopowder_eight", "inventory"));
m.register(FloocraftBase.floopowderc, 0, new ModelResourceLocation(DataReference.MODID + ":floopowder_infinite", "inventory"));
}
ClientProxy.java 文件源码
java
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