@Override
public void registerRenderers()
{
String item;
ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
for(int i = 0; i < BlockRegistry.delay.size(); i++)
{
item = ModSurvCommand.TEXTURE_LOCATION + BlockRegistry.delayNames.get(i);
mesher.register(BlockRegistry.delay.get(i), 0, new ModelResourceLocation( item , "inventory"));
}
}
ClientProxy.java 文件源码
java
阅读 17
收藏 0
点赞 0
评论 0
项目:SurvivalCommandBlocks
作者:
评论列表
文章目录