public static TextureAtlasSprite getSprite(ItemStack log) {
Minecraft mc = Minecraft.getMinecraft();
Block b = DataUtil.getBlock(log);
if (b == null) {
ItemModelMesher itemModelMesher = mc.getRenderItem().getItemModelMesher();
if (log == null) return itemModelMesher.getItemModel(null).getParticleTexture();
return itemModelMesher.getParticleIcon(log.getItem());
}
IBlockState bs = b.getStateFromMeta(log.getItemDamage());
return mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(bs);
}
RenderUtil.java 文件源码
java
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项目:Factorization
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