RenderUtil.java 文件源码

java
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项目:Factorization 作者:
public static TextureAtlasSprite getSprite(ItemStack log) {
    Minecraft mc = Minecraft.getMinecraft();
    Block b = DataUtil.getBlock(log);
    if (b == null) {
        ItemModelMesher itemModelMesher = mc.getRenderItem().getItemModelMesher();
        if (log == null) return itemModelMesher.getItemModel(null).getParticleTexture();
        return itemModelMesher.getParticleIcon(log.getItem());
    }
    IBlockState bs = b.getStateFromMeta(log.getItemDamage());
    return mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(bs);
}
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