/**
* Always returns the same base texture, since ISmartModel will handle the actual render state
*/
@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
return new StateMapperBase() {
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
return ModelDungeonBlock.resource;
}
};
}
BlockDungeonStone.java 文件源码
java
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项目:ZeldaSwordSkills
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