public static void initDynamicTexture(int texID, int width, int height, DynamicTexture tex)
{
MultiTexID multitexid = tex.getMultiTexID();
int[] aint = tex.getTextureData();
int i = width * height;
Arrays.fill(aint, i, i * 2, -8421377);
Arrays.fill((int[])aint, i * 2, i * 3, (int)0);
TextureUtil.allocateTexture(multitexid.base, width, height);
TextureUtil.setTextureBlurMipmap(false, false);
TextureUtil.setTextureClamped(false);
TextureUtil.allocateTexture(multitexid.norm, width, height);
TextureUtil.setTextureBlurMipmap(false, false);
TextureUtil.setTextureClamped(false);
TextureUtil.allocateTexture(multitexid.spec, width, height);
TextureUtil.setTextureBlurMipmap(false, false);
TextureUtil.setTextureClamped(false);
GlStateManager.bindTexture(multitexid.base);
}
ShadersTex.java 文件源码
java
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