@SideOnly(Side.CLIENT)
public static void buildRenderFor(Block block, String name)
{
final ModelResourceLocation fluidLocation = new ModelResourceLocation(MReference.MODID + ":" + name, "fluid");
Item fluid = Item.getItemFromBlock(block);
ModelBakery.addVariantName(fluid);
ModelLoader.setCustomMeshDefinition(fluid, new ItemMeshDefinition()
{
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
return fluidLocation;
}
});
ModelLoader.setCustomStateMapper(block, new StateMapperBase()
{
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state)
{
return fluidLocation;
}
});
}
MFluid.java 文件源码
java
阅读 21
收藏 0
点赞 0
评论 0
项目:Minestrappolation-4
作者:
评论列表
文章目录